Web design - PrintCart https://printcart.co.in Sat, 15 Jul 2023 09:45:11 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.1 https://printcart.co.in/wp-content/uploads/2024/12/cropped-icon-1-1-32x32.png Web design - PrintCart https://printcart.co.in 32 32 Microsoft CEO Pitches Xbox Cloud Gaming to Developers, Promising No Extra Coding https://printcart.co.in/microsoft-ceo-pitches-xbox-cloud-gaming-to-developers-promising-no-extra-coding/?utm_source=rss&utm_medium=rss&utm_campaign=microsoft-ceo-pitches-xbox-cloud-gaming-to-developers-promising-no-extra-coding https://printcart.co.in/microsoft-ceo-pitches-xbox-cloud-gaming-to-developers-promising-no-extra-coding/#respond Sat, 15 Jul 2023 09:45:11 +0000 https://oneuswp.themesflat.com/?p=118 Microsoft’s CEO Satya Nadella on Tuesday pitched his company’s Xbox Cloud Gaming technology as a new way to offer games to Xbox fans, as well as people using Apple’s iPhone or iPad or devices powered by Google’s Android. And, he said, it’ll be trivial to code for as well. Nadella discussed Xbox Cloud Gaming during the company’s annual Build developer conference, saying the technology — which allows people to play video […]

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Microsoft’s CEO Satya Nadella on Tuesday pitched his company’s Xbox Cloud Gaming technology as a new way to offer games to Xbox fans, as well as people using Apple’s iPhone or iPad or devices powered by Google’s Android. And, he said, it’ll be trivial to code for as well.

Nadella discussed Xbox Cloud Gaming during the company’s annual Build developer conference, saying the technology — which allows people to play video games over the internet, similar to how they stream movies and TV shows from Netflix or Disney — is designed to work with games that are coded to run on Windows computers or Xbox video game consoles.

“One of the coolest things is that as a game developer, there’s no need to change your code,” Nadella said, noting the reduced development time as another reason developers might want to use his service. “As a game developer, you can publish to the Xbox store and your game can be accessible on every device.”

Microsoft has always leaned on its size as part of the reason game and app developers should focus on writing code for its devices. After all, Microsoft Windows runs on nearly 75% of all desktop and laptop computers, according to data from StatCounter, and VGChartz tallies indicate that its Xbox is one of the most popular video game consoles, behind Sony’s PlayStation and Nintendo’s Switch.

But in the past couple of years, Microsoft has attempted to aim higher than its typical competition to sell video game consoles. It’s turned to game streaming technology as well as its $15 per month Xbox Game Pass Ultimate subscription to attract players who otherwise may not have purchased an Xbox, but still want to play video games. Nadella said Xbox now counts 10 million people who’ve streamed games through its cloud gaming technology in 26 countries.

The company has also partnered with Epic Games, maker of the hit battle game Fortnite, offering the title free through Xbox Cloud Gaming on PCs, Chromebooks and mobile devices. The company’s even marketed its Xbox Cloud Gaming as a workaround for iPhone and iPad owners, after Apple banned Fortnite from its App Store amid an ongoing legal dispute with Epic.

Nadella didn’t spend long discussing his company’s Xbox Cloud Gaming efforts, other than to say the company’s hoping to work with more developers to offer free games through its service soon.

“You can break free of device restrictions that too often get in your way,” he said.

Microsoft will likely discuss its gaming efforts more next month, during its Xbox & Bethesda Games Showcase on June 12.

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Apple’s Mostly Virtual WWDC 2022 Keynote Is Set for June 6 https://printcart.co.in/apples-mostly-virtual-wwdc-2022-keynote-is-set-for-june-6/?utm_source=rss&utm_medium=rss&utm_campaign=apples-mostly-virtual-wwdc-2022-keynote-is-set-for-june-6 https://printcart.co.in/apples-mostly-virtual-wwdc-2022-keynote-is-set-for-june-6/#respond Sat, 15 Jul 2023 07:34:00 +0000 https://oneuswp.themesflat.com/?p=18 Apple’s board of directors got a preview of the long-rumored headset, according to a new report. Taking a look at Apple’s other wearable devices could point to where Apple’s rumored glasses are heading. Apple has been integrating augmented reality into its devices for years, but a new report from Bloomberg suggests the tech giant will soon make its biggest AR/VR stride yet: producing a mixed-reality headset. In a meeting last […]

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Apple's board of directors got a preview of the long-rumored headset, according to a new report.

Taking a look at Apple’s other wearable devices could point to where Apple’s rumored glasses are heading.

Apple has been integrating augmented reality into its devices for years, but a new report from Bloomberg suggests the tech giant will soon make its biggest AR/VR stride yet: producing a mixed-reality headset. In a meeting last week, the company’s board of directors observed a demonstration of the headset, according to the report.

This could indicate that the long-rumored headset is nearing completion. It lines up with a previous prediction from analyst Ming-Chi Kuo: that Apple’s VR/AR headset is arriving in the fourth quarter of 2022 with Wi-Fi 6 and 6E support. Kuo’s prediction is corroborated by earlier reports that Apple’s headset might be coming in 2022, with smart glasses around 2025, and maybe AR contact lenses after that. 

Apple could blend AR and VR with two headsets in the near future, leading the way with some sort of high-end AR/VR headset more like an advanced Quest 2, according to Bloomberg’s Mark Gurman. Gurman also suggests a focus on gaming, media and communication. In terms of communication, Gurman believes FaceTime using the rumored headset could rely on Memojis and SharePlay, meaning instead of seeing the person you’re talking to, you would see a 3D version of their personalized Memoji avatar.

And Apple may have large plans for the headset. The company’s “goal is to replace the ‌iPhone‌ with AR in 10 years,” Kuo explains in a note to investors, seen by MacRumors. The device could be relatively lightweight, about 300-400 grams (roughly 10.5-14 ounces), according to Kuo. That’s lighter than Meta’s Oculus Quest 2. 

The headset could be expensive, maybe as much as $3,000 or more, with 8K displays, eye tracking and cameras that can scan the world and blend AR and VR together, according to a report from The Information last year. 

It’s expected to feature Apple’s M1 processor and work as a stand-alone device. But it could also connect with Apple’s other devices. That’s not a surprising move. In fact, most of the reports on Apple’s headset seem to line right up with how VR is evolving: lighter-weight, with added mixed reality features via more advanced passthrough cameras. In that sense, Apple’s first headset will probably be a stepping stone to future lighter AR glasses, in the same way that Meta’s next headset, called Project Cambria, might be used. 

Last year, reports on Apple’s AR/VR roadmap suggested internal disagreements, or a split strategy that could mean a VR headset first, and more normal-looking augmented reality smart glasses later. But recent reports seem to be settling down to tell the story of a particular type of advanced VR product leading the way. 

These reports have been going around for several years, including a story broken by CNET’s Shara Tibken in 2018. But the question is: When will this happen, exactly? 2022 or even later? Apple’s been building more advanced AR tools into its iPhones and iPads, setting the stage for something more. But we still don’t know what that thing (or things) is. What’s increasingly clear is that the rest of the AR/VR landscape is facing a slower-than-expected road to AR glasses, too.

VR, however, is a more easily reachable goal in the short term.

Apple has been in the wings all this time without any headset at all, although the company’s aspirations in AR have been clear and well-telegraphed on iPhones and iPads for years. Each year, Apple’s made significant strides on iOS with its AR tools. It’s been debated how soon this hardware will emerge: this year, the year after or even further down the road. Or whether Apple proceeds with just glasses, or with a mixed-reality VR/AR headset, too. 

I’ve worn more AR and VR headsets than I can even recall, and been tracking the whole landscape for years. In a lot of ways, a future Apple AR headset’s logical flight path should be clear from just studying the pieces already laid out. Apple acquired VR media-streaming company NextVR in 2020, and previously purchased AR headset lens-maker Akonia Holographics in 2018.

I’ve had my own thoughts on what the long-rumored headset might be, and so far, the reports feel well-aligned to be just that. Much like the Apple Watch, which emerged among many other smartwatches and had a lot of features I’d seen in other forms before, Apple’s glasses will probably not be a massive surprise if you’ve been following the beats of the AR/VR landscape lately.

Remember Google Glass? How about Snapchat’s Spectacles? Or the HoloLens or Magic Leap? Meta is working on AR glasses too, and Snap… and also Niantic. The landscape could get crowded fast.

Here’s where Apple is likely to go based on what’s been reported, and how the company could avoid the pitfalls of those earlier platforms. 

Apple declined to comment on this story. 

Launch date: 2022, 2023... or later?

New Apple products tend to be announced months before they arrive, maybe even more. The iPhone, Apple Watch, HomePod and iPad all followed this path.

A report from The Information from 2019, based on purported leaked Apple presentational material, suggested 2022 for an Oculus Quest-like AR/VR headset, and 2023 for glasses. Maybe Apple takes a staggered strategy with AR, and releases several devices: one for creators first, with a higher price; and one for everyday wearers later. TrendForce doubts any AR/VR headset could overtake Microsoft’s or Oculus’ until 2023 or later.

A 2022 launch would line up with a new report from DigiTimes, spotted by MacRumors, which says Apple could start mass-producing the headset in August or September and launch later within the year.

Either way, developers would need a long head start to get used to developing for Apple’s glasses, and making apps work and flow with whatever Apple’s design guidance will be. That’s going to require Apple giving a heads-up on its hardware well in advance of its actual arrival. Maybe at WWDC.

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